Naval bombers en masse are ridiculous. Lets talk about strat bombers and whether they are good now. Available for: All planes, except rocket interceptors, transport planes and scout planes. It is VERY effective, but numbers play a big part. They may get targeted by naval anti-air. Strats can completely cripple the enemy, but requires a lot of IC. Try to capture an enemy air base as quickly as possible, so that the player can redeploy some fighters and CAS there. These planes will continue removing mines from their assigned strategic region until the region is fully clear of mines. Since many of the conditions during play are dynamic, wings may fly different missions at different types, producing multiple types of results. When should I use Fighters or Heavy Fighters :: Hearts of Iron IV Creating a variant of mechanized equipment can reduce its cost from 8 to 4 IC, halving its cost. Air bases can be damaged by strategic bombing missions . Logistics strike. Is this the case in hoi4? Set all field marshals to 'supply by truck' (3 trucks icon): this increases the supply range of supply hubs dramatically for all units under that field marshal. Situational (if you need lots of PP): State Serves the Military (Fascist). i was responding to that second part. CAS deals damage directly to enemy divisions in combat. Also can somebody explain to me how Britain maintains so many fighters etc despite their industry not being up to making that many? Information, Frequently Asked I couldn't build a navy big enough to kill all their carriers and battleships, so instead I built some radar stations and piled 1,000 naval bombers into the Mediterranean. Scout Planes on this mission perform aerial scouting and intel gathering, adding additional intel to the total intel from all sources on the countries in the target air zone. Every 1 point of air superiority advantage in a strategic region gives a +0.7% air support penalty (called enemy air superiority on the combat screen) to enemy land combat defense and breakthrough. Only start building tanks when you have achieved full air superiority! TACs are great for their versatility. Pushing with infantry and CAS often works against a weak enemy. CAS gives your divisions a up to 25% bonus to attack and defense/breakthrough. These quicker, more powerful albeit more expensive fighters and bombers act as a late-game bridge between World War Two-era and modern military aircraft for those nations that were dedicated to aeronautics research. If there are none, then reinforcement will take place when new planes of the correct equipment type are produced by military production lines. Would you say that makes sense, or should I just go with with 30 and have a few tank divisions less? For example, with 60% air superiority the enemy will suffer a 7% penalty to defense and breakthrough. This needs to be verified). Note that your bombers may get targeted by State anti-air . on Paradox technology, Legal Shift-click on the 'exercise' button to let your troops train until they reach their maximum exercise level. Join. They can perform Air Superiority and Interception air missions. All rights reserved. 1.4K. Close Air Support planes are designed to provide support in land combat. Ai is so shit you dont need any strat. You underestimate AI Tibet's power. bombers but in multiplayer you do need them, atleast if youre meeting "good" players. so night bombing is definitely the way to go. This mission is equivalent to the naval strike mission, but with increased effectiveness and losses. The excess intel only serves as a buffer if the player stops performing any air reconnaissance. Also, is producing lots of naval bombers and putting them on naval strike . Close air support, also known as air support or ground support, is the use of aircraft to assist troops in land combat. Is there a template that negates this, other than the Ancient CAS? Is this true? This damage appears to be distributed among all the targeted buildings (forts, industry, etc.) Air warfare is managed in the corresponding strategic air map mode. Railway guns decrease enemy attack, defense and entrenchment. It's a harrowing death spiral. I have recently been getting back into Hoi4 after playing for a couple weeks post launch then shelving the game until a few patches could come out. You miss 'em when you don't have them, especially multiplayer. Example below: As the UK player, there is 60% intel about Italy's air force. supposedly this was fixed in v1.9.1 in an. Intel advantage + air superiority can go from 25% to 40% bonus. (this information is out of date the By Blood Alone DLC completely changed air technology). Trains your pilots, increasing the stats of the planes in the air wing, at the cost of some accident losses and fuel usage. What links here; Related changes; Special pages; Printable version; Permanent link; Page information; Ad Space Strategic bombing. This item will only be visible to you, admins, and anyone marked as a creator. Does this work ? They remain banned on most competitive matches. Would you care to add a template for heavy fighters as air superiority/escorts for bombers? Another fun fact is that this is in global hours, but day/night is calculated in local hours. 1 Anti-air decreases damage from CAS by 75%, so Anti-air is quite strong. Example: The enemy side of a battle has four divisions with 1936 support anti-air battalions (15.2 air attack) and four divisions without any anti-air. In a fleet with multiple ships, the target is randomly selected (note: increased ship's surface visibility may increase its chance to be selected as a targetmore visible targets are more often struck. I am struggling to find a reason to get purely strategic bombers when a tac bomber can do the same job plus do ground. When an air base gets captured, planes automatically relocate to other air bases if available and won't be lost. All rights reserved. In my experience they're a bit pointless. The naval base itself will get damaged as well during successful attacks, but empty bases cannot get attacked. Hi, let me introduce myself! If you're the USA I think they can be useful, if you're anyone else I'd say just go for Tactical bombers. 3. When it does, it can shoot down a fraction of attacking planes up to 0.5%[11] (air attack). Btw the current war score from strat bombing is completely broken and overpowered. Pilot exercises. That makes a lot of sense, that they make the enemy air force less effective then start taking out production and supply. Wings with multiple assigned missions will fly exactly one of the selected mission types per mission opportunity. In order to unlock these airframes, jet engines in the engineering technology research tree must already be researched. You need to sign in or create an account to do that. Most air operations work on the scale of strategic regions. For example, conquering Britain and the Yanks show up dumping a hundred divisions to hold Scotland. Attacking an enemy province in bad weather or bad terrain. If you spot a mistake then you are welcome to fix it. The CAS frontage of a battle can be filled by planes from multiple friendly wings. (Taking into account the minimum-of-1, the result is 1.84). In my opinion, tactical bombers should be preferred to strategic bombers by all powers, and strategic bombers should only be built by a few major powers, notably USA and UK, and that's in addition to building tactical bombers, rather than instead of building them. The colors and interpretation of the colors is listed in the table below. These planes will continue to air drop mines to the assigned strategic region until 1000 mines have been laid in the region, at which point the region is considered to be fully saturated with mines. from AA techs, state AA, dispersed industry So if a 100 bombs are dropped only 10 hit and do damage. Close Air Support. New comments cannot be posted and votes cannot be cast. Carefully consider the opportunity cost of committing many factories to a strategic bombing campaign. bombing results are fairly noisy. . Information, Frequently Asked That will allow them to redeploy wings with up to 200 planes to be located within the region. Als. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods - Store - Twitch; Tools. Same goes for AA. CAS wings will contribute planes to the battle up to 54 planes. Creating divisions is one of the most important aspects of Hearts of Iron IV. Each plane assigned to the attack rolls to hit a target. An air wing may be assigned up to one ace only. support artillery specifically is stupid cost effective. the night *cas* bombing modifier is -90%. Solution? Wings with this mission will participate in land combat throughout the strategic region. Each land-based air base can support 200[1] planes per base level without any penalties. The capacity of an air base is shared between allies. For the King of CAS, it keeps saying the weight exceeds the thrust. How quickly you build intel isn't clear, but adding more scout planes to an air wing reliably increases the rate at which intel is generated. If the total number of stationed planes exceeds the capacity, every additional percent of planes causes a 2%[3] overcrowding penalty. Retweet. This amount is affected by mission efficiency, so lacking air superiority or range to reach the whole area will result in less supply getting through, while using More Ground Crews will slightly increase the amount. When attacking ships, the probability is [13]. So having more support arty by having smaller divisions, boosted by SF (right) would be good. If yes, then what's the point in picking the day bombing branch unless you really. What I do is I take over Newfoundland, set up a level 10 airport and spam fighters to gain near 100% air superiority. In this case, the resource and supply convoys can also be the target of an attack, and many different types of aircraft can be useful (i.e., not only NAV2 and NAV3). Command points are automatically used for these missions and and costs permanent 0.3 command power while mission is active. HOI 4 | Are Strategic Bombers Useless? - 01 - YouTube Medium tanks have good armor and low cost. CAS planes. Some people mention building bombers, others say they never do, and I can't seem to find a good way to see the effectiveness in game. What is better: large or small divisions? Use strategic bombers to bomb enemy buildings, including air bases. VS the AI, TAC is very niche, sometimes useful in vast airspace but entirely pointless in the west because the question of range is never asked. I always thought that strat bombers were kinda bad cause tactical bombers could do their role for cheaper "price" and 1 less research slot, but now with BBA, maybe it kinda makes no sense to use tactical bombers for strategic bombing? Damage will reduce the capacity the base can hold until repaired. This. Nukes help a lot. From Hearts of Iron 4 Wiki. The only problem at the moment in single player is the AI isn't good enough to threaten you like a human player would, and you're usually conquering too fast for strategic bombers to do anything other than destroy the factories you're about to conquer. It still gives +20% strat bombing compared to day bombing's +30%, which isn't that much less if you factor in the additional +20% from the final doctrine tech (so you're looking at +40% vs. +50%), while also giving you a -50% modifier to strat bombing during the night which should result in overall higher damage when bombing full-time (and especially when only bombing during the night, obviously). To perform multiple missions simultaneously, create multiple smaller wings and assign a wing to each individual mission. This ratio is stated as a percentage and results in a color applied to a region (can be viewed using the Strategic Air map mode). They are state-wide buildings, which may be constructed or repaired at the Construction screen. Drops supply from the air to units without supply, preventing attrition to your units. in the air region without regard to the number of air wings present. Professional Officer Corps, earns itself back after 350 army XP. Is the strat bombers worth it : r/hoi4 - reddit.com By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. you can target certain structures with your strategic bombers. I love tac bombers. The following effects apply to each mined strategic region, scaled according to the quantity of mines: Available for: Naval Bomber, Tactical Bomber, Jet Tactical Bomber. Scout planes can only contribute up to 20-30% of intel in a given area. urban environments, across rivers, forts, etc. In HOI4 you can't decide what to target and you potentially find yourself advancing into states that you just bombed into oblivion and run out of supplies and incur in attrition because of this. Available for: Strategic Bomber, Jet Strategic Bomber, Tactical Bomber, Jet Tactical Bomber. All trademarks are property of their respective owners in the US and other countries. They are still devastating in multiplayer once you get enough of them. Maintenance company (1939 upgrade) adds 10% to the equipment's reliability, e.g. Wings with this mission will participate in land combat throughout the strategic region. Are strategic bombers worth building? : r/hoi4 - reddit.com Bombers are much slower and less agile than fighters, so players designing defensive fighters will find guns are most effective. Putting 2 factories on transport planes should be sufficient for your logistical needs. Planes capable of naval minelaying can be assigned to naval minelaying missions only during wartime. Valve Corporation. within the strategic region by clicking on the proper button. 1936 fighters and 1940 fighters) may be mixed in the same air wing. The ratio is non-linear, at high levels of air superiority you need to add substantially more planes to increase air superiority by 1%. They improve the following stats of aircraft executing the respective mission type[1]: Escort Efficiency belongs to the same family of modifiers but has no effect. When it is, the probability to generate an ace is [11], making 200-sized wings optimal for ace generation.[12]. This means that in some parts of the Pacific planes will only fly one sortie during the day, which can really hurt carriers depending on where you engage. Strategic Bombers attack enemy buildings and infrastructure, starving them of precious industry. I didn't know they targeted Airbases first. Planes capable of naval minesweeping can be assigned to naval minesweeping missions during wartime. An air wing can support any land combat in provinces within its range. You will consume fuel and increase the risk of air accidents while running pilot exercises. From my experience the British AI doesn't really focus on their army the same way Germany or the USSR does. Tank designs before 1940 are not included; their design should be similar to the designs listed below. In this section, well list the most-used types. With 48 CAS present, the bonus would be +22.2%. In the table below, determine the mission that will be flown by a wing with multiple missions selected by reading the missions from the first line downwards, stopping at the first mission where the condition is true. Create an account to follow your favorite communities and start taking part in conversations. For this reason it is advised to hold air superiority as much as possible. What is the current air speed / agility / attack / defence formula Air supply. I don't think the night time penalty for strat bombing works either: I have a tendency to only do day missions, because if I remember it correctly, planes do a number of set sorties every 24 hours (3? I have been wondering, wouldnt the efficiency of small vs big divisions heavily depend on your doctrine and support companies? It is not just a problem of strategic bombers as a whole but there are also no specific missions for tactical air, which is a lot more accurate. They have become even worse after the piercing buff. i think having 3 months of day vs 3 months of night might display results more clearly than the test you did in the prior post you linked. Some of them I'm sure they get from America but in the last patch they tweaked the AI so that it builds more fighters. TAC bombers have a horrendous strat bombing stat. With the new update (DLC?) 28% comes from the spy network (2 agents in Italy). Players carrying out strategic bombing should note: Players subject to strategic bombing can respond in several ways: Players can assess the impact of their bombing and their defenses in the region's air combat screen (number of buildings bombed, percentage of bombers disrupted). When 1.4 comes out I believe tomorrow this will supposedly be fixed.
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